
#include "member_BParticle.h"

using namespace BWE;

member_BParticle::member_BParticle(BParticle* particle)
{
	boss = particle;
	size.set(1.0f, 1.0f);
	particleDuration = 10;
	emitterDuration = 10;
	dirty = false;
}
member_BParticle::~member_BParticle()
{

}

